It?s inspired by Castlevania (and Bloodstained, and probably the aforementioned Infernax) without showing much in the way of inspiration. Sure, there?s a bit of Lovecraft sprinkled here and there, but for the most part, this hews very closely to the Castlevania template of its chosen genre. It also straddles the line of providing a challenge, without ever feeling like it?s punishing you for daring to play the game.īut it does that without forging much of an identity of its own. It features a fun array of enemies, a decent-sized map with a variety of environments, plenty of save points, and some solid combat. That?s not to say that it?s a bad game, of course. Infernax took the tropes of the genre, and ratcheted them up to the nth degree in a way that made the game must-play. Monsters and people didn?t just fall apart if you slashed away at them with your weapon, like they do here, they exploded into viscera all over the screen. Where Elderand features little spurts of blood every time you attack something, Infernax had buckets of it at every turn. The problem with this, of course, is that Infernax did that exact same thing much, much better just a year ago. Elderand, for example, is a Metroidvania that?s decided the best way to stand out in that crowded field is by embracing some of the goriness that?s inherent in a hack & slash game. The problem with revisiting a well-worn genre is that it takes something special to stand out.
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